![]() ![]() Base Potion can react with many different materials to create almost every magical liquid, including the ones added in Arcane Alchemy. + Boil magic potions with lava or a fire stone to create Base Potion. + Ways to create many other unused or rare miscellaneous materials such as salt, slush, pea soup, cheese, excrement, fungal gas, hell slime, glass, wax, plastic, and diamonds. + Many new reactions to create magical liquids that you couldn't before, like Ambrosia, Acceleratium, Polymorphine, Berserkium, Worm Pheromones, Teleportatium, and Invisibilium. + Clouds now freeze most freezable liquids. + Freezing vapour can freeze steel into frozen steel. I hear coal might be used in a magical liquid reaction, too. + Bone dust reacts with lava to create coal, which makes it burn away when in contact with lava. Sodium explodes on contact with a water based liquid, so be careful when using liquids in the Temple. + Bone dust reacts with sand to create sodium. This can all happen naturally in the Temple of the Art. Green fungus drips green slime and emits funky vapour, and funky vapour reacts with solid ground to form more green fungus. Fungus blood reacts with sand to create pink fungus, and blue sand to create green fungus. + Diamonds react with sand to create blue sand. It evaporates more slowly than boiling water, so it's unlikely you'll take damage from it unless you fly into a pocket of it. + Burning toxic sludge evaporates it into toxic gas. So be careful around any jungle water that looks too green. Poison reacts with swamp, swamp water, and liquid moss to create more poison. ![]() + Slime reacts with barren soil to create poison. The droplets are bigger than usual, so watch out when going near gathered clouds of poison gas at the top of a cave. + Poison gas condenses into poison when it touches a solid. Created from vomit and toxic sludge, it has a unique debuff called Jarated that causes the affected to take more critical hits. + A way to create urine, a rare bodily liquid. + An easier way to create Purifying Powder, a rare powder that purifies most harmful liquids into water. I also hear you may accidentally create some when fighting in the magical temple. I won't tell you the recipe, but one of the ingredients can be made with unstable teleportatium and something else. + A way to create Gate-Opener, an unused magic liquid that dissolves soil and brickwork. The recipe for void liquid remains unchanged (Toxic Sludge, Worm Blood, Fungi) The best use for this is deleting large amounts of liquid, like lava for instance. Corrupted rock is an unused material that slowly spreads itself through adjacent solid materials, and also converts all nearby liquids to void liquid. + A new effect for void liquid, causing it to corrupt anything in its path into either more void liquid, or corrupted rock. + Another use for worm pheromones, nullifying all polymorphic liquids. But it also turns explosive when it touches something solid, so be careful using it near a low ceiling. Healium is a rare magic gas that heals on contact. But be careful, as the recipe requires a polymorphic liquid, which can leave you vulnerable if touched, or waste the Healthium by restoring the wrong body's health. + A way to create Healthium, a rare magic liquid that heals on contact but also disappears on contact. Experiment to discover the recipes I don't tell you about! The more powerful materials like healing require more limited or rare ingredients. And there are a lot of reactions that are possible to happen naturally in the world, with or without player intervention, so you can discover new reactions accidentally. However, a few reactions make things slightly harder: poison is now more common in the jungle, poison gas near the ceiling can drip on you, burning toxic sludge produces toxic gas, and more.Ī lot of the reactions should be relatively easy to create in most runs if you know the recipe. There are also non-healing reactions that can be useful, such as nullifying polymorphine, eating through brickwork, purifying any dangerous liquid, and more. Most of the new reactions are cosmetic and don't do much, with the main gameplay changer being easy ways to create healing materials. I highly recommend these mods, as I personally play with them. ![]() It also adds reactions for materials added in the mods Arcane Alchemy and Fluid Dynamics. This is a simple mod: it adds new reactions using existing vanilla materials. ![]()
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